Explosives

Explosive weapons are slow and unwieldy. They generally do area damage. Their highly dynamic particle clouds penetrate the shield generator's energy fields unchecked. In return they dont reduce shield strength. Explosives dont bother with shields and instead deal direct hull damage. Explosives, though are heavy in mass and can cause problems with mobility. Therefore it is not suggested for a agile fighter and a more tank like combo.

Missile Launcher:
A missile launcher is used to attach the missile weapons explained below. Make sure to equip the missile launcher in the correct module slot on your ship otherwise you will not be able to use any missiles.

Plague Rocket:
The plague rocket pod sports many tubes filled with close to medium ranged unguided rockets that can be fired at a high rate.

Scavenger Missile:
The Scavenger is a unguided long-range missile with an impressive explosive power intended for attacking large, slow ships.

Carnivore Missile:
The carnivore is a fast and agile guided missile designed for fighters.

Cannibal Missile:
The cannible missile is a guided missile that automatically releases smaller unguided rockets near its target.

Grenade Launcher:
The semi-automatic grenade launcher usually fires proximity fused grenades with a effective explosion radius of 10 meters.

Flak Cannon:
The flak cannon spreads shrapnel over a mid-range distance. Its explosion radius and firing frequency are impressive.